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You've found one dream orb, but the strangeness only increases, the voices only mock you further.

A ring in the graveyard has the faintest glimmer of starlight, and calling upon it pulls that light into an object before you. Can you use this new tool to find your way out of this strange place once again?

ProtoDungeon is a prequel to The Waking Cloak.


macOS users - please download using the Itch Client. Downloading the file directly and attempting to play will result in an error message stating the file is damaged (it's not, it's just quarantined). This is a common macOS issue with applications downloaded directly from Itch. If you still want to use the direct download, please use the following instructions to bring the app out of quarantine.

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ProtoDungeon: Episode II 37 MB
Version 1.4.0
ProtoDungeon: Episode II 39 MB
Version 1.4.0

Development log

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Comments

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(1 edit) (+1)

This ProtoDungeon feels more sophisticated than the first one; this one feels like a game should feel. I like it. The music sets exactly the right mood for the game. The puzzles are a good challenge, and one of the mechanics took me a good deal longer to figure out than I would like to admit, but it was still satisfying to figure out. The dancing flowers were fun, too. 

I never did find the secret room. I was also surprised that I solved the dungeon without one of the keys. I spent a bit of time time trying to get that key, too.

Still fun. Thanks for the game.

Thanks so much! That means a lot

That extra key might be for a certain secret room... :)

I think I'm stuck. Am I missing something? I got the third ring, and expected I could create a third thingy or something, but can't. I've pushed on all the walls and gates. The oracle says I have to go deeper, but falling into the hole just puts me back here.

You aren't stuck, though I could see how the stone would mislead you that way. I may consider putting that somewhere else. 

There is another ability you have now with the level 3 ring, not a third block. The hint is when you pick up the ring: "the void cannot consume them" (don't remember the exact wording!) 

Okay, that makes sense. I think I must've blown by the comment on the ring too fast, because I don't remember that wording. Player error.

I think it would be helpful to put the stone somewhere else.

Okay getting the hint from the ring again got me unstuck pretty quickly.

Am I missing something here? Can't seem to go back and can't seem to get past this puzzle either.
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I don't think so! Keep in mind you're in a secret challenge puzzle room :)

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It's good so far! I've run into a bug though: after coming down the stairs on the right side of the screen, I jumped off the cliff downward and walked to the next screen only to end up outside the map. I could still  walk around & move to other screens, but it snapped me back to this one & eventually threw me into the top-left pit.

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Oh... oh dear. I'll investigate lol

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Gameplay!!
With All thanks and appreciation to the creator of the game!!

Hey! I think I actually just got stuck! Am I missing something?

I've done it! Nice that you have the save function so I could restart the room. (Didn't much like that I solved some of puzzles by jumping into the void, though, so again my position was reset but the blocks weren't.) Otherwise fabulous!

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Glad you were able to get out! I will be fixing this bug in an upcoming patch (the current block should be destroyed if you place any new block on a wall or on the exiting block, etc.). 

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Just wanted to let you know a patch has been released that should prevent you getting stuck like this again. :)

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Thanks for the update! And good luck with ep III!

very clever and intuitive puzzles (except the part in the "father" grave where you had to know that a gate was opened by a random button in a different room with no visual indication it was doing so, that was kind of unfair) and a wonderfully eerie atmosphere, looking forward to the next part

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Thank you!! I had intended that as a kind of secret--different from all the other puzzles, and so making it elaborate and difficult to find--but I think I'll at least put a visual indicator there based on your and others' comments. :)