What exactly is Protodungeon DX on Steam meant to be. A remake? A collection?
ProtoDungeon: Episode II
A downloadable game for Windows and macOS
You've found one dream orb, but the strangeness only increases, the voices only mock you further.
A ring in the graveyard has the faintest glimmer of starlight, and calling upon it pulls that light into an object before you. Can you use this new tool to find your way out of this strange place once again?
ProtoDungeon is a prequel to The Waking Cloak.
macOS users - please download using the Itch Client. Downloading the file directly and attempting to play will result in an error message stating the file is damaged (it's not, it's just quarantined). This is a common macOS issue with applications downloaded directly from Itch. If you still want to use the direct download, please use the following instructions to bring the app out of quarantine.
|Genre||Action, Adventure, Puzzle|
|Made with||Aseprite, GameMaker: Studio|
|Tags||2D, 8-Bit, Exploration, Fantasy, Female Protagonist, Pixel Art, Short, Singleplayer|
|Average session||About an hour|
|Inputs||Keyboard, Gamepad (any)|
|Links||Blog, Community, Twitter, Twitter, Twitter, Homepage|
Click download now to get access to the following files:
- Version 1.4.0 released + macOS compat!Jan 03, 2020
- Version 1.3.0 released!Dec 07, 2019
- Version 1.2.2 released!Dec 03, 2019
- Version 1.1.0 released!Nov 21, 2019
- Version 1.0.25 released!Nov 15, 2019
- Version 1.0.21 releasedNov 14, 2019
- Version 1.0.19 released!Nov 13, 2019
- Version 1.0.13 released!Nov 10, 2019
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Yes and yes. It will be a collection of all the episodes with a "mini-overworld" where all the items will be usable as you unlock them. The earlier episodes will receive a remake as I'm improving the engine (and in the case of Episode III am changing how perspective and cliffs work).
It will be available here on Itch as well!
We're probably a good while out from the release though. If all goes as plans, at least, the later episodes shouldn't take so long to develop as III did.
hey been awhile since i covered your game on my channel any news on part 3?
Hey, I remember you! It's on the way! Progress is a bit slow lately with everything going on, but I'm wrapping up work on the level design. Really pleased with how it's shaping up. It'll probably be a few months out at least though
I really appreciate you checking in. It's encouraging to me.
This ProtoDungeon feels more sophisticated than the first one; this one feels like a game should feel. I like it. The music sets exactly the right mood for the game. The puzzles are a good challenge, and one of the mechanics took me a good deal longer to figure out than I would like to admit, but it was still satisfying to figure out. The dancing flowers were fun, too.
I never did find the secret room. I was also surprised that I solved the dungeon without one of the keys. I spent a bit of time time trying to get that key, too.
Still fun. Thanks for the game.
I think I'm stuck. Am I missing something? I got the third ring, and expected I could create a third thingy or something, but can't. I've pushed on all the walls and gates. The oracle says I have to go deeper, but falling into the hole just puts me back here.
You aren't stuck, though I could see how the stone would mislead you that way. I may consider putting that somewhere else.
There is another ability you have now with the level 3 ring, not a third block. The hint is when you pick up the ring: "the void cannot consume them" (don't remember the exact wording!)
It's good so far! I've run into a bug though: after coming down the stairs on the right side of the screen, I jumped off the cliff downward and walked to the next screen only to end up outside the map. I could still walk around & move to other screens, but it snapped me back to this one & eventually threw me into the top-left pit.
Hey! I think I actually just got stuck! Am I missing something?
I've done it! Nice that you have the save function so I could restart the room. (Didn't much like that I solved some of puzzles by jumping into the void, though, so again my position was reset but the blocks weren't.) Otherwise fabulous!
Glad you were able to get out! I will be fixing this bug in an upcoming patch (the current block should be destroyed if you place any new block on a wall or on the exiting block, etc.).
Just wanted to let you know a patch has been released that should prevent you getting stuck like this again. :)
very clever and intuitive puzzles (except the part in the "father" grave where you had to know that a gate was opened by a random button in a different room with no visual indication it was doing so, that was kind of unfair) and a wonderfully eerie atmosphere, looking forward to the next part
Thank you!! I had intended that as a kind of secret--different from all the other puzzles, and so making it elaborate and difficult to find--but I think I'll at least put a visual indicator there based on your and others' comments. :)