Version 1.2.2 released!


Got a handy new update for ya. :)

  • Added the new ring block mechanics as seen below--try holding the button to control exactly where the block will appear!
  • Removed a leftover old "jump down" tile from the challenge room
  • Fixed an issue where you could jump down from the platform in the gravekeeper's hut onto the coffin colliders.
  • Added some polish to attempting to create a ring block on a wall--it will now go through the full create/destroy animation instead of just flashing and looking like a glitch/mistake.
  • Updating dual ring block placement mechanics--you can still destroy blocks at will, but to prevent puzzle cheesing, the block deterioration/destruction order still holds. This is a little less convenient than being able to destroy and create the same ring block over and over without the other block being destroyed, but that lack of convenience should be offset by the new ring block targeting mechanics!
  • Initial version of a deactivation manager! When moving from screen to screen, this will first activate all instances. Then, when the screen transition is complete, it will deactivate all objects outside the current region that have a particular flag. This really ended up just being a script instead of a fully-fledged object as originally intended. Hopefully this will give a small framerate boost.

Files

ProtoDungeon: Episode II 37 MB
Version 1.2.0 Nov 24, 2019

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